Why We Might Augment Reality: Art's Role in the Development of Cognition|
* (revised for 2nd edition).
* in: Geroimenko, Vladimir (ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 201-214), New York, NY: Springer.
[discusses You've Got Bugs].
Trancing: Applying Evolution's Cognitive Adaptation via Web Art/Music
* International Journal of Arts and Technology, 10(1) 43-57.
[discusses Hip not Tech].
Triggering the Flotsam of Behavior: A Technique for Applying Computation to Musicality
* in: Connor, A. (ed.), Creative Technologies for Multidisciplinary Applications (pp. 264-285), Hershey, PA: IGI Global.
Calculation in Art: The Inconspicuous Heuristics of Computation
* Rupkatha Journal on Interdisciplinary Studies in Humanities, SI: Digital Humanties, 7(1) 120-130.
[discusses Animal Magnetism,
Ritual for a Non-repeating Universe, and Crickets].
Art as a Function of Cognitive Development: Constructivism, Evolution, and Communication
* Journal of Art and Communication, Sciknow Publications Ltd., 1(1) 1-7.
Diagrams and Maps: Artís Role in the Development of Cognition
abstract: Consider Behavioral Art (BA) not as a thing, nor as an objet díart, but as a function. If we do so, we must make a sharp distinction between the artifact passively on display, imbued with a priori meaning as matter of unfounded faith in a Platonism, labeled only synthetically by its contextualizing environment (e.g. an art gallery, mathematical equation, or grammar), on the one hand, and the active process of creative experience, whether of the artist or audience member where meaning is a cognitive assembly process, as in Constructivism, on the other. Though the mind clearly instigates this process, it fundamentally involves the coordination of gross and fine motor skills, well beyond the eye rapidly reorienting the fovea. Furthermore, these art-systems are generally facilitated by execution of formalized logical syllogisms, which implies code, further implicating computer art. Thus, an important aspect of BA is "borrowing intelligence" from a humanly organized source (e.g., a painting), applying it to computation, and re-rendering it in a humanly detectable modality. In this scheme, BA exploits our speciesí unique impulse to attach meanings to stimuli, as the embodiment of metaphorical concepts we can finally identify as mapping.
* Parsons Journal for Information Mapping, 6(1).
[discusses Composomatic, Compost and You've Got Bugs!]
Why Just Teach Art: The Development of the Hippocampus
* Bioscience and Engineering: An International Journal, 1(1) 1-7.
Can You Tell Me How to Get, How to Get to e-Learning: Development and Complexity
* Journal of e-Learning and Knowledge Society, SI: Complexity, 9(3) 41-53.
Discovering the Non-self: The Construction of Language, Trance, and Space
* Leonardo Electronic Almanac, SI: Not Here and Not There, Leonardo, MIT Press, and the Zero1 Biennial in San Jose, 19(2) 146-167.
[paper and mini-interview, discusses Compost, The Communal Mirror, Epidemiology, Five Things, Pheremones, Portraiture (Alan Turing), The Reverse Color Organ, Signature Sonata, The Synesthetic Machine, Traffic Patterns].
Integrating Programmatic Optimization and Learning through Art
* CITAR Journal of Science and Technology of the Arts, 5(1) 79-87.
[discusses Ritual for a Non-repeating Universe]
Borrowed Intelligence: Observing and Implementing the Culture of the Art World
* in: Accolas, Sofia & Wanono, Nadine (eds.), Creation and Transmission en Anthropologie Visuelle (pp. 130-422), AFA (the French Association of Anthropology).
Interaction's Role as Catalyst in Synthesized Intelligence
* Leonardo Electronic Almanac, SI: Touch and Go, Leonardo, MIT Press, Watermans of University of London, Goldsmiths College, 18(3) 190-199.
[discusses ASCII Ink Blot, Displacement, and Ruts in the Road].
Neuroacoustics: Integrating the Strengths of Computer Technology and Human Biology through Music
* Sonic Ideas/Ideas Sonicas, 3(1).
* in: Subhasish Dasgupta (ed.), Social Computing: Concepts, Methodologies, Tools and Applications (pp. 369-401), Hershey, PA: IGI Global.
* in: Braman, James & Vincenti, Giovanni & Trajkovski, Goran (eds.) The Handbook of Research on Computational Arts and Creative Informatics (pp. 343-374), Hershey, PA: IGI Global.