Why We Might Augment Reality: Art's Role in the Development of Cognition|
* (revised for 2nd edition).
* in: Geroimenko, Vladimir (ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 201-214), New York, NY: Springer.
[discusses You've Got Bugs].
Trancing: Applying Evolution's Cognitive Adaptation via Web Art/Music
* International Journal of Arts and Technology, 10(1) 43-57.
[discusses Hip not Tech].
Triggering the Flotsam of Behavior: A Technique for Applying Computation to Musicality
* in: Connor, A. (ed.), Creative Technologies for Multidisciplinary Applications (pp. 264-285), Hershey, PA: IGI Global.
Calculation in Art: The Inconspicuous Heuristics of Computation
* Rupkatha Journal on Interdisciplinary Studies in Humanities, SI: Digital Humanties, 7(1) 120-130.
[discusses Animal Magnetism,
Ritual for a Non-repeating Universe, and Crickets].
Art as a Function of Cognitive Development: Constructivism, Evolution, and Communication
* Journal of Art and Communication, Sciknow Publications Ltd., 1(1) 1-7.
Diagrams and Maps: Artís Role in the Development of Cognition
* Parsons Journal for Information Mapping, 6(1).
[discusses Composomatic, Compost and You've Got Bugs!]
Why Just Teach Art: The Development of the Hippocampus
* Bioscience and Engineering: An International Journal, 1(1) 1-7.
Can You Tell Me How to Get, How to Get to e-Learning: Development and Complexity
abstract: Though e-learning is primarily aimed at much older students, essentially adults, the cognitive processes become exponentially more complex with age. For the sake of clarity, we will discuss learning as it occurs conspicuously in children. Once understood, we can reapply these principals to college level development.
In the 1960's, television was deemed mutually exclusive to development, and for good reasons. But somehow Sesame Street managed to transcend this impasse, and accomplish an admirable job within an uncooperative medium. It is important to appreciate that the preceding 'educational programming,' despite insufficiencies, should not be seen as a failure in general, but initial attempts necessary to reach the unusually high standards Sesame Street achieved.
An appreciation of core educational theories is crucial for creating classrooms in a software medium. One need not subscribe to these theories per se, in order to benefit from their implicit strategies. What one discovers is that digital calculation, the fundamental function of absolutely all computers do, is incapable of non-empirical processes (ie. open-ended problem solving important to education). Nonetheless, Sesame Street's methodical testing paradigm, where media are merely means not ends, by investigating how minds might be addressed in the act of perception/interpretation of that mean, allows disappointing idiosyncrasies inherent to the medium to become useful features available to producers.
* Journal of e-Learning and Knowledge Society, SI: Complexity, 9(3) 41-53.
Discovering the Non-self: The Construction of Language, Trance, and Space
* Leonardo Electronic Almanac, SI: Not Here and Not There, Leonardo, MIT Press, and the Zero1 Biennial in San Jose, 19(2) 146-167.
[paper and mini-interview, discusses Compost, The Communal Mirror, Epidemiology, Five Things, Pheremones, Portraiture (Alan Turing), The Reverse Color Organ, Signature Sonata, The Synesthetic Machine, Traffic Patterns].
Integrating Programmatic Optimization and Learning through Art
* CITAR Journal of Science and Technology of the Arts, 5(1) 79-87.
[discusses Ritual for a Non-repeating Universe]
Borrowed Intelligence: Observing and Implementing the Culture of the Art World
* in: Accolas, Sofia & Wanono, Nadine (eds.), Creation and Transmission en Anthropologie Visuelle (pp. 130-422), AFA (the French Association of Anthropology).
Interaction's Role as Catalyst in Synthesized Intelligence
* Leonardo Electronic Almanac, SI: Touch and Go, Leonardo, MIT Press, Watermans of University of London, Goldsmiths College, 18(3) 190-199.
[discusses ASCII Ink Blot, Displacement, and Ruts in the Road].
Neuroacoustics: Integrating the Strengths of Computer Technology and Human Biology through Music
* Sonic Ideas/Ideas Sonicas, 3(1).
* in: Subhasish Dasgupta (ed.), Social Computing: Concepts, Methodologies, Tools and Applications (pp. 369-401), Hershey, PA: IGI Global.
* in: Braman, James & Vincenti, Giovanni & Trajkovski, Goran (eds.) The Handbook of Research on Computational Arts and Creative Informatics (pp. 343-374), Hershey, PA: IGI Global.