yup, that's me.
judsoN graduated from Brown University and has an MPA from the
Interactive Telecommunications Program
at New York University.
Behavioral Art is what we get when we put the ideas in these papers (listed below) together.
You can order it here from Amazon.
Why We Might Augment Reality: Art's Role in the Development of Cognition
* (revised for 2nd edition).
* in: Geroimenko, Vladimir (ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 201-214), New York, NY: Springer.
[discusses You've Got Bugs].
Trancing: Applying Evolution's Cognitive Adaptation via Web Art/Music
* International Journal of Arts and Technology, 10(1) 43-57.
[discusses Hip not Tech].
Triggering the Flotsam of Behavior: A Technique for Applying Computation to Musicality
abstract: As computer artists, we might ask: can the computer serve as the artist or a proxy thereof? There seems no possible conclusive answer to this. Rather, we approach this question from a different angle: Why do humans make artifacts/praxis, which might be experienced by conspecifics as art (e.g. visual art, music, dance)? To investigate this subtle issue, computer technology provides an important tool for artist-engineers, namely allowing programmatic integration of audio analysis and visual graphic animation. We initially discuss the history and problems of the role of an intuitive model of cognition, in the pursuit of an automated means of the synthesis of intelligence, versus what has been learned about organic brains. This comparison, while somewhat critical of empiricism, is meant to zero in on the cognitive function of art for humans, as an evolutionary adaptation. We are thus lead to an alternative programming paradigm regarding art's very particular but crucial role for our species.
* in: Connor, A. (ed.), Creative Technologies for Multidisciplinary Applications (pp. 264-285), Hershey, PA: IGI Global.
Calculation in Art: The Inconspicuous Heuristics of Computation
* Rupkatha Journal on Interdisciplinary Studies in Humanities, SI: Digital Humanties, 7(1) 120-130.
[discusses Animal Magnetism,
Ritual for a Non-repeating Universe, and Crickets].
Art as a Function of Cognitive Development: Constructivism, Evolution, and Communication
* Journal of Art and Communication, Sciknow Publications Ltd., 1(1) 1-7.
Diagrams and Maps: Artís Role in the Development of Cognition
* Parsons Journal for Information Mapping, 6(1).
[discusses Composomatic, Compost and You've Got Bugs!]
Why Just Teach Art: The Development of the Hippocampus
* Bioscience and Engineering: An International Journal, 1(1) 1-7.
Can You Tell Me How to Get, How to Get to e-Learning: Development and Complexity
* Journal of e-Learning and Knowledge Society, SI: Complexity, 9(3) 41-53.
Discovering the Non-self: The Construction of Language, Trance, and Space
* Leonardo Electronic Almanac, SI: Not Here and Not There, Leonardo, MIT Press, and the Zero1 Biennial in San Jose, 19(2) 146-167.
[paper and mini-interview, discusses Compost, The Communal Mirror, Epidemiology, Five Things, Pheremones, Portraiture (Alan Turing), The Reverse Color Organ, Signature Sonata, The Synesthetic Machine, Traffic Patterns].
Integrating Programmatic Optimization and Learning through Art
* CITAR Journal of Science and Technology of the Arts, 5(1) 79-87.
[discusses Ritual for a Non-repeating Universe]
Borrowed Intelligence: Observing and Implementing the Culture of the Art World
* in: Accolas, Sofia & Wanono, Nadine (eds.), Creation and Transmission en Anthropologie Visuelle (pp. 130-422), AFA (the French Association of Anthropology).
Interaction's Role as Catalyst in Synthesized Intelligence
* Leonardo Electronic Almanac, SI: Touch and Go, Leonardo, MIT Press, Watermans of University of London, Goldsmiths College, 18(3) 190-199.
[discusses ASCII Ink Blot, Displacement, and Ruts in the Road].
Neuroacoustics: Integrating the Strengths of Computer Technology and Human Biology through Music
* Sonic Ideas/Ideas Sonicas, 3(1).
* in: Subhasish Dasgupta (ed.), Social Computing: Concepts, Methodologies, Tools and Applications (pp. 369-401), Hershey, PA: IGI Global.
* in: Braman, James & Vincenti, Giovanni & Trajkovski, Goran (eds.) The Handbook of Research on Computational Arts and Creative Informatics (pp. 343-374), Hershey, PA: IGI Global.