judsoN
presents...

PUMPORGIN



RESEARCH PUBLICATIONS

yup, that's me.


judsoN graduated from Brown University and has an MPA from the Interactive Telecommunications Program at New York University.

Behavioral Art is what we get when we put the ideas in these papers (listed below) together.

abstract

You can order it here from Amazon.



Why We Might Augment Reality: Art's Role in the Development of Cognition
(2018, 2014)

abstract

* (revised for 2nd edition).
* in: Geroimenko, Vladimir (ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 201-214), New York, NY: Springer.
[discusses You've Got Bugs].


Trancing: Applying Evolution's Cognitive Adaptation via Web Art/Music
(2017)

abstract

* International Journal of Arts and Technology, 10(1) 43-57.
[discusses Hip not Tech].


Triggering the Flotsam of Behavior: A Technique for Applying Computation to Musicality
(2016)

abstract

* in: Connor, A. (ed.), Creative Technologies for Multidisciplinary Applications (pp. 264-285), Hershey, PA: IGI Global.


Calculation in Art: The Inconspicuous Heuristics of Computation
(2015)

abstract

* Rupkatha Journal on Interdisciplinary Studies in Humanities, SI: Digital Humanties, 7(1) 120-130.
[discusses Animal Magnetism, Ritual for a Non-repeating Universe, and Crickets].


Art as a Function of Cognitive Development: Constructivism, Evolution, and Communication
(2014)

abstract

* Journal of Art and Communication, Sciknow Publications Ltd., 1(1) 1-7.
[inaugural issue]


Diagrams and Maps: Art’s Role in the Development of Cognition
(2014)

abstract

* Parsons Journal for Information Mapping, 6(1).
[discusses Composomatic, Compost and You've Got Bugs!]


Why Just Teach Art: The Development of the Hippocampus
(2014)

abstract

* Bioscience and Engineering: An International Journal, 1(1) 1-7.


Can You Tell Me How to Get, How to Get to e-Learning: Development and Complexity
(2013)

abstract

* Journal of e-Learning and Knowledge Society, SI: Complexity, 9(3) 41-53.


Discovering the Non-self: The Construction of Language, Trance, and Space
(2013)

abstract

* Leonardo Electronic Almanac, SI: Not Here and Not There, Leonardo, MIT Press, and the Zero1 Biennial in San Jose, 19(2) 146-167.
[paper and mini-interview, discusses Compost, The Communal Mirror, Epidemiology, Five Things, Pheremones, Portraiture (Alan Turing), The Reverse Color Organ, Signature Sonata, The Synesthetic Machine, Traffic Patterns].


Integrating Programmatic Optimization and Learning through Art
(2013)

abstract

* CITAR Journal of Science and Technology of the Arts, 5(1) 79-87.
[discusses Ritual for a Non-repeating Universe]


Borrowed Intelligence: Observing and Implementing the Culture of the Art World
(2012)

abstract

* in: Accolas, Sofia & Wanono, Nadine (eds.), Creation and Transmission en Anthropologie Visuelle (pp. 130-422), AFA (the French Association of Anthropology).


Interaction's Role as Catalyst in Synthesized Intelligence
(2012)

abstract: The psychological role of interactivity was studied as the first computing machines were being built in the 1950's. However, attention was quickly detoured to other aspects of the exciting new technology. A subtle shift occurred from JCR Licklider's psychology-based “Man-Machine Symbiosis” perspective to Doug Engelbart's “wow factor”-based interface design a few years later. In the former paradigm, interactivity is employed, by the programmer(s)/engineer(s), in the service of integrating meaning, by the user, with the necessarily chaotic data of the computer. Meaningful output is therefore a result of the combination of human behavior and that of the computer. In the latter, interactivity is a means by which the computer can be employed intuitively, originally as an alternative to explicit command-line-type instructions, assumes the software will supply the desired meaningfulness. The underlying strategy of this scheme is that the computer be as inconspicuous as say, a hearing aid or contact lenses, and not detract attention from the output (as an object).

The Lickliderian approach takes more of a constructivist view of conceptualization, which we will address further. Constructivism is mainly entertained in educational theory and has never discussed much at all in computer science. However, it is extremely relevant to issues such as artificial intelligence, and certainly the role of interactivity in computation. While these philosophies may be enlightening, we do not favor either abstraction, but do believe that both yield important concrete results, within appropriate tasks, each being useful in very distinct fields. However, in this essay we will focus on the Lickliderian approach. By engaged involvement in exploration of the physical environment, one also undergoes engagement in the neural processes of synaptic construction. Interactivity can and often does play an integral role in 'discovering' meaning. Better understanding of this role is essential to efficient and more effective use of computation.

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* Leonardo Electronic Almanac, SI: Touch and Go, Leonardo, MIT Press, Watermans of University of London, Goldsmiths College, 18(3) 190-199.
[discusses ASCII Ink Blot, Displacement, and Ruts in the Road].


Neuroacoustics: Integrating the Strengths of Computer Technology and Human Biology through Music
(2010)

abstract

* Sonic Ideas/Ideas Sonicas, 3(1).


Technological Social-ism

(2009, 2007)

abstract

* in: Subhasish Dasgupta (ed.), Social Computing: Concepts, Methodologies, Tools and Applications (pp. 369-401), Hershey, PA: IGI Global.
* in: Braman, James & Vincenti, Giovanni & Trajkovski, Goran (eds.) The Handbook of Research on Computational Arts and Creative Informatics (pp. 343-374), Hershey, PA: IGI Global.





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